you also have two sets..

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Darksiders II's dungeons get it just right, giving you enough hints through camera angles and other subtle cues, and then trusting you to work out the solution. The only cue you can't rely on too heavily is your crow, Dust, who is supposed to point out your final destination should you get acitonscript, but might lead you astray, or flutter high above you and then teleport back. Fortunately, you won't often need Dust's services, given each dungeon's natural progression.